Terror Dogs on Rooftops, and Slime Drops in Bathtubs - these are just a few of our favorite Ghostbusters things. This week on the show, Troy and Chris talk about the things that give them joy through five discussion topics: favorite Ghostbusters toy, comic book, game, odd tie-in, and the grand finale: our favorite Ghostbusters movie or series. What makes the cut? What do each of the boys hold dear to their hearts over the year? And do you agree with some of the choices? Tune in to find out! And as an added bonus, Chris shows off a few items from his awesome collection!Terror Dogs on Rooftops, and Slime Drops in Bathtubs - these are just a few of our favorite Ghostbusters things. This week on the show, Troy and Chris talk about the things that give them joy through five discussion topics: favorite Ghostbusters toy, comic book, game, odd tie-in, and the grand finale: our favorite Ghostbusters movie or series. What makes the cut? What do each of the boys hold dear to their hearts over the year? And do you agree with some of the choices? Tune in to find out! And as an added bonus, Chris shows off a few items from his awesome collection!
#337 - David Crane/Designer and Programmer Ghostbusters (1984) - September 25, 2017
This week on the show, we're incredibly honored to be joined by video game designer, programmer, David Crane. Crane, one of the co-creators of Activision and the man behind Pitfall, A Boy and His Blob, among countless other games was also responsible for designing Ghostbusters for the Commodore 64, Atari 2600 and multiple other ports. Over the course of the hour, we talk Atari's early days, designing games for the 2600, and in-depth on the Ghostbusters title. Join us, won't you?