classic gbhq

The Private Sector: Pride, Prejudice, and HFCS

The following article appeared on ProtonCharging.com and GBFans.com on March 24th, 2010 as part of my syndicated weekly column, The Private Sector:

There were few things that you looked forward to in any given elementary school day: recess, getting to see the cute sixth-grade teacher Mrs. Bull who was a good twenty years your senior, running home from the bus to catch cartoons in the afternoon, and… oh yeah, before it became un-cool to bring your own lunch to school -- lunchtime… 

I was among the fortunate who were blessed with a new lunchbox every year, and looking back – it was interesting the gimmicks and devices that were used to sell things to us to occupy those lunchboxes year after year. 

I’m sure you already know where I’m going with this: Ecto-Cooler. 

But bear with me while I build dramatic tension a bit… Gotta give the people what they pay for. Wait; do I get paid for this? Guys? Anyway… 

I could wax nostalgic for pages and pages about all the food stuffs that were available for my school lunch as a kid (Dunkaroos, Fruit by the Foot), but from around 1981 to 1990ish, there was a war being fought on the grocery store shelves. 

The war to be the sugar water “drink” of choice in kids’ lunchboxes. 

Think about it, Hi-C, Kool-Aid, Squeez-It, Capri-Sun, I could go on and on with the options that were available for kids to implore their parents to buy for them. Each, of course, had some sort of a gimmick that set them apart from their competition in the hopes that maybe leading you to obesity or diabetes in pouch form would be more appealing than the other guys. 

I remember, as a kid, the “juice” isle stretched as far as the eye could see, with all sorts of juice box, pouch, and bottle options to choose from. It only makes sense that the marketing folks would spend countless dollars to make you identify their brand above all others. (Now, juice boxes are relegated to an end cap or a small shelf next to the “real” juices… interesting, no?). 

But while Squeez-It and Capri-Sun had unique packaging that was immediately identifiable, Kool-Aid and Hi-C stuck to the tried and true juice box format. So what could they do to get notice? Kool-Aid opted for awesome advertising with the oft Seth MacFarlane parodied Kool-Aid Man, who became more identifiable than any of the flavored drinks they sold. Plus Kool-Aid devised the genius idea of Kool-Aid points, which you could redeem packages of their juices for “Kool” (nyuck, nyuck) usually Kool-Aid Man themed gear. 

Hi-C, on the other hand, had me sold the minute they developed a Ghostbusters themed beverage in Ecto-Cooler. 

It’s a pretty genius idea, actually. When you think about it on the simplest level, the drink has absolutely nothing to do with the Ghostbusters property. The first thing that comes to mind when seeing the mucus-like ectoplasm in the Ghostbusters film and in the animated show isn’t “citrus tangerine goodness.” (Unless there’s something the fan community isn’t telling me?) The drink wasn’t even really the same green color as your favorite paranormal entity and mine. But it didn’t matter, the minute they slapped Slimer on the packaging and named the flavor “Ecto-Anything,” it was sold to me. 

This is what Star Wars did to us… but I digress… 

Having had parents with a strict “milk once a day” rule – Ecto-Cooler at lunch meant that I had to endure drinking low-fat milk for dinner every night, but I didn’t care. It was worth it. Ecto-Cooler made me feel cool. Like I was drinking an officially endorsed drink from the Ghostbusters. No matter what a dweeb I actually was in real life, I was a Ghostbuster at lunch. Which, okay, arguably still made me quite the dweeb. But endearingly so, right? Right? 

I would beg and plead with my mom at the grocery store for Ecto-Cooler like a Mogwai wanting a snack after midnight. When Hi-C stated selling two liter cans of their beverages, the thought of cracking open one of those cans gives me more joy than tapping a keg of the finest brew as an adult today. Ecto-Cooler was the drink of choice when friends came to visit, just like scotch is for the suits in their executive offices. “Hey Brian, thanks for coming over, can I offer you an Ecto-Cooler? Boy, did you see Mrs. Bull today?” 

It probably makes me beyond shallow, but Ecto-Cooler became associated with childhood, it became associated with a simpler and more enjoyable time. Much like a generation before me drank YooHoo, I drank Ecto-Cooler. 

Of course, once the bane of our existence known as “nutrition” became a concern for families everywhere, the portion sizes of Ecto-Cooler slowly diminished. The boxes went from being monolith-sized, to matchbox-sized. Shortly after that, it ceased to be a juice and became a soft drink. It even suddenly became “An Excellent Source of Vitamin-C” (and pure sucrose by the tablespoon, probably) before eventually disappearing completely. It was missed, but life went on as juice boxes gave way eventually to Kool-Aid Koolers, which eventually gave way to it being cool to buy my lunch and drink school sanctioned milk, which gave way to a soda machine in high school, which eventually gave way to… I don’t know… girls. 

There was a time around 2002 or 2003ish that Ecto-Cooler made a quiet and understated return, re-themed and renamed Screamin’ Tangerine. And I’m not ashamed to say that I, Troy Benjamin, at that time about to graduate from college, bought juice boxes by the case full. It was all a desperate attempt to take myself back to that moment in my childhood that Ecto-Cooler reminded me of. 

Okay, well and when we discovered how good Ecto-Cooler and Vodka combined; it also became a means to inebriation. 

But it’s strange to think that a marketing ploy during a highly competitive era where beverage companies were throwing everything at the wall to see what stuck became associated in such ways. 

And it’s funny how much I want it back. 

The Private Sector: Where Has All the Pyrotechnic Fluid Gone?

The following article appeared on ProtonCharging.com and GBFans.com on January 27, 2010 as part of my syndicated column, The Private Sector:

Sure it’s crowded, it’s dirty, and there’s people here that would just assume step on your face than look at you, but one of the benefits of living in Los Angeles is the incredible wealth of talent, especially when it comes to “movie magic,” that calls such a place like Los Angeles home. This past Saturday, some of the greatest talents in the visual effects business gathered for the Visual Effects Society’s “25th (and 1/2) Anniversary” Screening of Ghostbusters at the Billy Wilder Theater in Westwood. 

The event, which was touted as a screening and Q&A session with “special guests” turned into an impromptu reunion of the Boss Films crew, the former Marina Del Rey folks behind the visual effects of Ghostbusters, 2010, and their final project Alien 3. It goes without saying that the event was memorable - from stories of the complicated process in which the Stay Puft costume was engulfed in flame (“We… uh… put gasoline on him… and lit him up.”) to the wealth of fantastic archival photos by Virgil Mirano, which were expertly (and far too quickly) piloted by fellow DVD producer and visual effects magician Van Ling. 

But what I really took away from the reunion/screening was just how fun the process of making movies used to be. 

It’s funny seeing the twinkle in Richard Edlund’s eye when he reflects upon his time spent building Boss Studios from the ground up specifically for Ghostbusters and 2010, especially considering that Edlund is one of the greatest proponents of a digital, non-photo chemical, visual effects age. You get the feeling that he, and all of the participants that were on stage at the event, loved the challenge that having to produce everything optically presented. And when you stop and think about it, why wouldn’t they? If given the choice between being on a soundstage and rigging a solid-steel model of a Central Park West apartment building with explosives – then blowing the thing to kingdom come… or sitting and having a team of twelve animators at ILM digitally create the explosion frame by frame, I think the former is quite a bit more exciting than the latter. 

There was one point in the moderated panel where the crew was discussing the challenge of animating the “rubberized light” beams that emit from the Ghostbusters particle accelerators. The solution, as described, was that the weapon was actually sucking atoms and particles from the area in which it was pointed so the pyrotechnics that were assembled on-set were made to look more like something “pulling” from the sets and less like the impact of an explosion (and, if you frame-by-frame through the DVD, you’ll notice the actual animated streams actually start on the wall and THEN link back to the proton gun three frames later). Fascinating and fun anecdotes that I had never known, and each person on the panel spoke of the process with a childlike glee. 

But even taking that “fun aspect” out of it, one could argue that better and more effective work was produced when there was a challenge presented to the filmmakers. Can you imagine Steven Spielberg’s Jaws if the mechanical shark was computer generated and didn’t present any problems? How about Ridley Scott’s Alien film if he wasn’t hiding the man in a suit in the dark shadows of the Nostromo? I’ve vented at great lengths elsewhere (and frequently) about how computer generated effects have freed up (but become a handicap for) visionary filmmakers, so I won’t venture into that territory again. But I think that the point is clear: they just don’t make ‘em like they used to. 

That much was abundantly clear in seeing and hearing the former wizards of Boss Films wax nostalgic on their Ghostbusters work. It was challenging, it was stressful, the pressure was insurmountable, and the fate of both their studio and others hung in the balance… yet twenty-five odd years later they are all still able to come together and the result is akin to a family reunion. Because despite all that hardship, they still had a helluva time. 

Here’s hoping that the folks already hard at work on a third installment of this famed franchise take into account the challenge, and don’t take any of the shortcuts available in this modern era of filmmaking for granted… well… okay… and that they have a helluva time doing so. 

CLASSIC GBHQ: Interview with Michael C. Gross

Michael C. Gross, the long-time art director for the National Lampoon and executive producer of the Ghostbusters films (and is the man responsible for the no-ghost logo that adorns many a product to date) was gracious enough to give an interview to GBHQ representative Neil Vitale, best I can figure somewhere around 2000. 

Presented here is the interview as it was on the website at the time (spelling errors and all, with few annotations added).

NV=Neil Vitale

MG=Michael C. Gross

NV : How did the Real Ghostbusters show come about? Was it the next logical step after the film became such a big success?

MG : The first movie was made when there was no idea of doing a second movie. One of the surprises of the first movie was the appeal to kids.
In fact at the first preview screening we saw kids there and thought they might find it too scary. When the scary parts (to a kid) were then diffused by a joke and silly laughter...kids loved the release. It also became a useful tool for parents to use so little kids would be less afraid of things that go bump in the night. So here we were, no sequel in mind, kids, a few toys (nothing much because we didn't pre sell something that didn't seem ok to kids). So..... folks who made livings from developing cartoons from movies came along and convinced us... and THEN a toy deal could fall into place.

NV : How long did this cartoon take to plan before it went on the air? Was it tough to cast the show, where you trying to find voice actors who sounded like their live action counterparts, etc? I think I speak for all of us when I say that this is the BEST movie to toon adaption ever done. Plus it really expanded on Winston's character to boot.

MG : It went into quick production. Columbia TV and we (Ivan's people) looked at production companies that could deliver 64 shows for syndication. (the ABC deal was yet to be made) and in a few months we were off and running. Joe Strazinski was hot to be story editor and not only was talented and funny, but respected and understood the movie.
Ivan is particularly good at casting and put the final approval on the voices. Arsenio Hall was easy to pick (he auditioned for the movie but was thought to be a bit young). The other guys were able to do multiple voices and were improve comedians as well, so tweaking the scripts on set became easy. Expanding on Winston and Janine was easy on TV because you needed to come up with new plots and you had lots and lots of time (episodes).

NV : This is a most asked question. Why was the show changed to a more toonified look in season 3 and focusing soley on the adventures of Slimer? I like to refer to it as the Scrappy Doo years of the GB franchise. It tried to bounce back to the story structure of the first two seasons toward the end with 'Slimer and the Real Ghostbusters', but do you think it really recovered from the change over? I'm curious as to wether it was a network decision or a creative one.

MG : Well your questions about the "toonification" is interesting. Part of it was this...the show was simultaneously sold to syndication AND ABC... it had never happened on TV. What this meant is the first season got on air on syndication and meant several things...not as much money for animation, so one in three shows would be difficult to watch (quality of animation, drawing etc) but always (I think) bailed out by the great writing. There was no standards and practices for syndication and the show was more adult. When the ABC shows were getting made (same creative team and production team) we had more bucks for animation but had to write a little more for Saturday morning (as it was then called).
Meanwhile, Slimer became more popular with the kids. THEN.... the decision was made to go for a longer show....hence the more stylized (intentional) Slimer spots. The style and writing tone were to separate it more and keep the Slimer cartoons lighter. It then sort of ran out of steam (5 years in all on the air and 100 shows...let's face it, only the Simpson's outran us in the comedy animation world).

NV : Speaking of Character changes....What happened to Janine during the final seasons of the show? I loved the way the change happened as an episode plot, rather than just magically popping up in an episode as a character re-design...but most fans of the show missed her old Annie Potts Look and NY accent...

MG : Annie's accent did not change. The hair changed because as a woman she was the only character We COULD change (thereby making her fresher). She was also developing as a leading smart heroin. The hair change was my idea and I always liked it.

NV : From the Newsgroup: "Why wasn't Lorenzo Music used past the midpoint of the Real Ghostbusters?"

MG : Lorenzo Music. First off let me say he was a wonderful, smart. Talented, Funny man. When we started the show we couldn't use the original film actors... too expensive, conflicting and busy schedules, etc. So the voices had to reflect the CHARACTERS not the actors. In (Bill's) Venk's case it was difficult to get the voice to go with the writing... but he was great. Then mid-way through production Bill was having lunch with Ivan Reitman and said how much he liked the show and said "why doesn't he sound like me?" We just assumed we wouldn't get permission and worked around it. Ivan came and told us to change it. Then because we had impressionists/comics doing the voices any way, we went for Bill and figured it wouldn't be the first time changes in a character would be made mid-season on Television. I missed Lorenzo.... on the other hand some people didn't care for him because his voice was so well known for Garfield among many other things.

NV : I know that you didn't have any part in Extreme GB, but if you've seen any of it, what do you think of the series? And fans want to know, 'Is it considered Cannon with the original?'

MG : I never even saw one episode of Extreme GB. It was a concept of Hasbro to try and revitalize the franchise to sell toys (I never saw a toy either). I think they may even have paid to get it produced, not sure.

NV : What would you like to see released as extras on the animated Ghostbuster DVDs? Any particular forms, ala season sets or best ofs? Any current plans to put these out?

MG : It's a shame there is no collection of the best shows. The first set of videos was when video tape was still a young industry. There were only a few shows completed and some were just terrible... we were still feeling out how to do the show. One of my favorites was the chickens show and the very sophisticated boogie man show...too many others to recall...but I wish there would be a good collection. I'm surprised we haven't seen the show being aired anywhere at all...

NV : Last RGB question....There's supposedly a Ghostbuster Revival going on. A new Comic Book (editor's note: this was the 88MPH book at this point) has appeared, shifting away from the RGB Designs (Fans of Egons hair from the series are dissapointed), and going with a more movie toned look. If this is a success, do you think a new animated series based on the book can make it in todays toon market?

MG : I haven't seen a new comic...can you send me one? I have no idea if it could come back to life... my feeling is no... that was then and this is now... new audiences, etc.

NV : First of the Movie questions. What was it like working with these guys in their prime? Where they really as wild as reports during their Saturday Night Live days would have us believe?

MG : No, not nearly. I knew Bill (and in fact John Belushi's wife was my assistant in my National Lampoon days) during those days... they WERE wild, By the time the movie was made, no one was wild anymore.

NV : Dan Aykroyd is apparently really into ghosts and spooks, as is his brother Peter. I'm curious if he ever took you to a 'live haunted house' (no pun intended) as research for the movie? And have you had any real ghost encounters?

MG : Danny talked a lot about the super natural and I'm aware of his brothers interest... but no we never did any thing approaching the subject. The closest thing we did for "research" was movies...we screened "Ghostbreakers" "Scared Stiff" (the same movie but with Jerry Lewis instead of Bob Hope... same script, director, some scenes even picked up)... and others. But actual haunted houses etc...no.

NV : Who's idea was the 'Stay Puft Marshmallow Man'? One of the best movie ideas and designs ever. You just feel so sorry for the poor guy when he gets burned to bits.

MG : Danny came up with Stay Puft in his very first draft. The actual design was figured out at the effects stage. We were very unsure of the idea all through filming...thought we might be crazy and we were worried... but the first screening calmed those fears...he went over HUGE... then we asked ourselves, how could we have doubted ourselves.

NV : With CGI as prevalent as it is today, what type of Ghost effects do you think you can get away with compared to the 80's? Or do you think that CGI can ruin the 'realism' that a puppet or manaquin can represent?

MG : No cgi has only made effects better. We struggled with transformations, etc.. today, kids stuff. On the other hand, it is a good example of how it is concept and writing that in the end count.

NV : Many people are wondering if a 20th anniversary DVD of Ghostbusters is in the works? I don't know why it would be needed since the first one, with the MST3K Style Commentary, is one of my favorites ever made. They are also hoping Ghostbusters 2 can get the same treatment..Is it possible to get the 4 guys to do a Cast Commentary for one of them if the first or second are ever re-released?

MG : I think the DVD that exists is IT... anything else would be milking it. #2 with commentary? I don't know.... doubt it.... we've all gone our separate ways...but hey 6 years from now? First let's see who is still alive.

NV : Whatever happened to Ghostbusters 3? Was there ever serious talk behind getting it started? So many rumors, and then it just stopped....

MG : Only rumors about#3.... especially after EVOLUTION... ouch.

NV : During the end Credits of Ghostbusters 2, we see what appear to be bloopers. (There's one of Murray dancing near a refridgerator). Do any bloopers of the two movies exist for a possible DVD re-release?

MG : The bloopers (or more accurately outtakes or scenes cut) probably are in the vaults...I don't know. Sony doesn't even speak to me..... I didn't consult on HEAVY METAL for instance.

NV : If there where a Ghostbusters 3, what direction would you like to see it go in? All new Cast? All new villains?

MG : Too hypothetical a question.....but my guess is that it would have to be so different it would have to take place on Mars.

NV : Winston was really developed as a Character in RGB. How come he never had a big enough role in the movies, and did Ernie Hudson have any input for his animated counterpart? Did he give you any feedback on it after he had a chance to see the series?"

MG : No Ernie was just acting in it, not particularly concerned about enlarging the role, etc. He's a GREAT guy by the way. If you study the structure of movies you can see why there is no room to enlarge any character when there are that many in a feature (90 minutes, three acts, remember?).

CLASSIC GBHQ: Interview with Dylan Gross

Now well-known as a go-to aerial photographer throughout Hollywood, GBHQ interviewed Dylan Gross back in 2000 about his time spent as an assistant cameraman/loader on Ghostbusters II.

Here is the interview as it was presented back in 2000 with the original introduction as well.

What is a "camera loader?" What does "1st assistant camera" mean? All of these are terms you would hear on a movie set. After working on 45+ films, including Species, George of the Jungle, Bad Boys, and many others, Dylan Gross has had an extensive career and is still going strong today, working in aerial filming and commercial directing. However, one job stands out on his resume. It was actually the second film he ever worked on, he was 19 at the time, the film was Ghostbusters 2. 

Q: How did you get the job of working on Ghostbusters II? 

A: Maybe predictably, my father. Ghostbusters 2 was one of the first films that I worked on full-time, and I was 19 when I started. My father was the show's Executive Producer (Michael C. Gross), and my summer jobs for many years were on film sets. I was the (there is one on every set) producer's son who someone was told to give a job... in this case, it was a little more serious, a s I was part of the shooting crew. It was my first "real position" - and with the Camera Crew, which was generally considered the hardest part of the crew to become part of (of the below-the-line, working crew, that is). In fact, even with my father as one of the two Exec. Producers for the show, he was told at first that due to the tightness of the camera union (at the time, IATSE local 659), even he couldn't get me a job with them. For a couple of weeks during pre-production I helped out some of the physical special effects guys (the makers of the slime!). Then things worked out with the camera crew by the time that principal photography began. It was my first show in the union. My father would say that I didn't have to keep the union card, at least I had it. And my direct boss, Cameraman Michael Chapman, joked that it was a complete waste of time to get in the union... he was probably right, but here I am, doing camera work almost a dozen years later (my father moved out of the film business around six years ago). 

Q: Explain your job to our viewers if you would please. 

A: At the time, my job was pretty lowly. A couple of factors were there - first, there was quite a bit of responsibility in even the lowest camera department job, typically loading and unloading the film into the camera magazines. On any movie, the handling of the film takes a special importance - rightfully so - all of the days work is trusted at one moment to the person handling it. Second, the guys in the camera department wanted to send a message that I was very lucky to have gotten into the camera department so easily. Most, if not all of them, paid many more dues before they were allowed membership. So, for the first week, I wasn't even allowed on the set. They kept me on the camera truck, where all of the equipment was, building wooden shelves for the camera cases. I was finally allowed to hook up the video monitors that show what the film cameras were shooting (video assist). On today's sets, that is a separate job from the camera department, but being relatively new, the monitors and equipment were left for the camera crew to deal with. Most of my days were spent wiping Ghostbusters Slime off of piles of tangled fifty foot video cables. As far as my future camera work, eventually I got my hands on the film (film loader), and then the slates (second assistant camera) on the TV show Quantum Leap, as well as features like Kindergarten Cop, Heart and Souls, Point of No Return, and The River Wild. I was a focus puller (1st assistant camera) for a few years, and then ended up, through a friend, getting into aerial (helicopter) filming. Almost by mistake, that became my specialty as, at first, a technician, and then as a Cameraman myself, shooting. This has been my mainstay for several years, and has led to the beginning of a Commercial Directing career (I finished my last of three directing spots recently). 

Q: How much time was allowed for filming in N.Y. and L.A.? 

A: Honestly, I don't recall. I think that the N.Y. unit (which shot first, doing exteriors before the L.A. sound stage work) shot for maybe a couple of weeks. In L.A. I think that we went for around 60 days, or twelve weeks of five day shooting weeks. As I recall, for a large show, the film was relatively on schedule. Most of my energy was spent perfecting the removal of slime from cables, so the finer points of the schedule were lost on me. There were also some re-shoots and additional shots made after the principal photography was wrapped, I belive about a week's worth of work. 

Q: In your opinion, what was the hardest scene to film? 

A: When N.Y. starts to be enveloped in slime, the related scenes were a mess. There were many sets that became covered in the sticky mess, and keeping the cameras clean and safe was mostly janitorial work for the bottom end of the crew. The slime was everywhere, stuck to cases, cables, shoes - everything. Everywhere out of the shooting scene were hoses to pipe slime, things to trip over - it was a tiring environment with very long hours. 

Q: Who was the best to work with? 

A: My dad knew Bill Murray casually for many years, and he had seen me as a very young kid and breifly on a few occasions, growing over the years. He joked with me quite a bit and made it easier to be around the set. Somehow it evolved where I would have cigarettes for him with some of my camera stuff (in a pouch on a belt), so I would get these summons to the center of the set for a cigarette, often at times where the set was closed and just the actors and the director (Ivan Reitman) were rehearsing. Overall though, a film set is a bit like the circus, and there are amazing characters thoughout the whole crew. It is quite an environment to grow up in, and many people made it a memorable place to be. 

Q: Were you a fan of the original film before working on the sequel? 

A: I was in school full time on the first movie, which came out in the summer after the ninth grade for me. For a fourteen year old, it is a pretty huge movie. I think I got as sick of the Ghostbusters song that went to the top of the charts as anyone else did, but yeah, I really liked the original a lot. 

Q: What are some of your favorite stories from working on the film? 

A: Some of the smaller things are definitely lost to my memory... Like any good union member, I did spend a lot of time playing cards on set. There was a one-handed game that the sound guys played, that only involved one poker hand and could be played pretty discreetly during long setups. The sound crew was a three person crew - mixer, boom man, and cable man. The cable man was always running the games, and was incredibly good at starting rumors as a past time. He would plant one piece on information with one crew guy, and then another with someone else. He would be the catalist to some amazing rumors that I couldn't believe he could start. The film shot through January in L.A. and he started the rumor that the Superbowl has changed where it was going to be held that year. He had members of the crew (a lot of sports bettors) changing their wagers based on this rumor that he somehow started panic among the serious sports fans. Somehow, from spending many hours a day crawling under and behind things with those video cables, I became known as the Monitor Lizard. The office got word of this and thought it would be funny to credit me as that in the film. Because of the way things worked on a union film then, the legal department needed it cleared with my union to call me that. Amazingly, the office still made the request to my union, who found no humor in it and insisted that I take a normal credit.

CLASSIC GBHQ: Interview with Steve Perry

One of the greatest times that I had in running Ghostbusters HQ was around the time that Extreme Ghostbusters was first airing on TV. While the series didn't have legs and never made it past one season, it was the first taste of new Ghostbusters material that us fans had in a long time. 

Several of the good folks involved in Extreme Ghostbusters were kind enough to let this shlubby little kid interview them for the site. Steve Perry, whom I had admired from his work on Star Wars: Shadows of the Empire, stepped into Extreme Ghostbusters to write one of the best episodes: Ghost-Apocolyptic Future. Here is an interview with Steve posted as it was in July of 1997.

Troy - Mr. Perry, could you tell us a little about the episode which you wrote for the Extreme Ghostbusters series?


Steve - The working title for my episode was called "Ghost-Apocalyptic Future," and is based on Marty Isenberg's and Bob Skir's outline. Briefly, the story concerns a trans-temporal ghost who can shift to our time from a future where ghosts rule the cities. As part of the plot, Kylie winds up in that future, in exchange for a ghostbuster from that time.

Troy - Wow! Sounds like a very deep episode! Which Extreme Ghostbusters character (if any) did you find yourself growing attached to while writing the episode?

Steve - I enjoyed them all, although I have a fondness for Egon, since I wrote about him on the old show, The Real Ghostbusters (with my writing partner Michael Reaves), some years back. Hardcore fans will probably remember that our story editor on the old show now writes and produces a live-action show of his own, called . . . Babylon 5. That's Joe Straczynski.)

Troy - Do you plan to write anymore Extreme Ghostbusters related material? (e.g. more episodes, short stories, novels)

Steve - Probably not, the show is bought up for this season and I've got other book projects I need to do. I did enjoy working with my story editors Marty and Bob, though, and both of whom are great writers on their own.


Troy - Many fans are eagerly awaiting the release of the new show, so that they can meet the new characters, could you tell us a little about the characters?

Steve - I'd rather not say too much about the new guys (Roland, Eduardo, Garrett and Kylie). Better to let the viewers experience them for themselves. Basically, though, they are younger, hipper 90's characters who can be funny or serious, and who are great successors to the old gang. Egon is still there, a kind of uncle to the new guys; and Janine and Slimer are still around.

Troy - You did an excellent job in giving depth to characters in Star Wars: Shadows of the Empire, for example Prince Xizor (the main villan of SOTE). When writing the XGB episode was there a character which you explore and build depth to in the same manner. Or, was there a character which you created that you had to bring life to?

Steve - Pretty much I tried to do that with everybody. You can't really get into that level of complexity in a 22-minute animated show, there isn't that much room. The characters will grow over the arc of the series, and after a couple of shows, you'll have a pretty good idea of who they are and what they stand for. There are some fairly deep issues covered in some of the individual shows, however. One of Marty and Bob's early episodes deals with racism and religious intolerance, for instance, and they do an excellent job with those issues.

Troy - Thank you much for giving Ghostbusters Headquarters a moment of your time, I'm sure you have a very busy schedule! Hope to hear from you again soon!

Steve - You're welcome. I think fans will like the new series a bunch.

Classic GBHQ: Interview with Shannon Muir

Production Supervisor Shannon Muir

One of the greatest times that I had in running Ghostbusters HQ was around the time that Extreme Ghostbusters was first airing on TV. While the series didn't have legs and never made it past one season, it was the first taste of new Ghostbusters material that us fans had in a long time. 

Several of the good folks involved in Extreme Ghostbusters were kind enough to let this shlubby little kid interview them for the site. The most gracious was Shannon Muir, whom I'm still glad to call a friend to this day. Here is that interview as it originally was posted in August of 1997.

Troy - Thanks for doing this interview with me, Shannon. First let's start by asking what exactly it was that you did on the EXTREME GHOSTBUSTERS (XGB) show. 

Shannon - You have no idea how big a question that is! I was a Production Supervisor. Production Supervisors have a lot of responsibilties. Basically a Production Supervisor is a conduit of information between different departments that brings things together to get an episode made. 
Pretty vague, huh? Well, I'll TRY to explain it all. Also bear in mind this is the way it worked on EXTREME GHOSTBUSTERS, every studio has different processes... 
First, I worked with the Art Department -- who draw the backgrounds, props, and character reference -- to make sure the primary designs needed for a script are done in time for the storyboard handout. Then I worked with the directors, communicating with their storyboard artists and seeing that they got any additional needed models for both rough and clean-up (final) stages. 
After the storyboards are approved by the head producers, and their changes incorporated, final storyboards (SBs) and models are generated. This information is also given to what is called a timing department, where they use special sheets (exposure sheets, or x-sheets) to dictate how long each and every action in the show should take, since a SB generally shows only broad strokes of action. The color department also receives copies of the SB and models, and they use computers to color in the models to send overseas. For lack of a better phrase, it a color-by-number process -- color models are also notated with numerical references for each color, for which overseas has a matching, previously-agreed-on color palette. 
All this stuff is packed up and sent to the overseas studios by the Production Suervisors. At this stage, the overseas studios start FAXing questions about elements that are not clear to them. I would then go to whatever department the questions pertained to, get the answers, and FAX them back overseas. Sometimes I even spoke by phone with the overseas coordinators. 
The last phase is post-production. The film comes back and is transferred to a digital (computer) medium for editing. Scenes are then taken out, and sometimes even rearranged! When time permits, if overseas has made mistakes on coloring or drawing scenes, a studio asks to have them re-done (otherwise you find ways to edit around them). A Production Supervisor is responsible for logging all the needed retakes, communicating that information to overseas, and then logging when the retakes are returned to see whether or not they can be used in a show. 
As you can see, this is a LOT of work. Episodes would originally get assigned to certain Production Supervisors based on who was directing the episode. However, we came to find over time that some people became more burdened than others, so we ended up swapping responsibilities for some episodes. Also, several of the Production Supervisors got moved to other shows (such as MEN IN BLACK and CHANNEL UMPTEE-3, premeiring October 11th on Kids WB!). That's why so may episodes list a "team effort" for Production Supervisors.

Troy - In the episode "Killjoys" Egon uses an odd looking proton pack with a set of lights and what look like satillietes on the top. What was this piece of equipment?

Shannon - I've been waiting for this question! It's the deluxe equipment Egon is marketed with. I just saw the toys in a store the other day for the first time, and what it got called on the toy is not the same name it had in the early prototypes we sent to Trendmasters (why I don't know). Unfortunately, I have gotten the name of this piece of equipment and the deluxe piece of Eduardo's equipment confused. All I can say is... check the toy shelves. It's original name was "Field Projector," for what it's worth. 
Exactly what the added equipment is supposed to do, I'm not clear on. I definitely don't think "Killjoys" clearly shows what it does. The director added the use of this equipment to the episode, it wasn't originally scripted. These weapons were designed early on because I think they were considering moving away from using the proton guns in favor of different equipment on the show -- but what is Ghostbusting without proton guns? Just my opinion. 
If I remember right, the "portable containment unit" Roland is marketed with was written into one of the later episodes of the series... but under its original name of "Ghost Vacuum." Actually, I just noticed that he's leaning on it in the group shot of the opening credits!

Troy - Probably the question on everyone's mind is 'When will we get to see the old GB crew?' 

Shannon - That's the 2-part season finale. That was scheduled for mid-November, last I heard.

Troy - Anything that you can give away about this special episode? 

Shannon - You'll find out what Peter, Ray, and Winston have been up to. And you'll definitely get to compare both crews and see what you think. They'll have to team up against something REALLY BIG. Not sure what else I can tell you without ruining the plot... and if I do that you might not watch!

Troy - Did you feel that there was a great deal of expectation from fans of the Real Ghostbusters cartoon show putting a pressure on you during production? 

Shannon - Within the studio itself, no. Other than a reference point when we were working on the 2-part pilot and the 2-part season ender, we didn't really spend much time focusing on REAL GHOSTBUSTERS as a crew. Personally, however, I was aware of all the fans on the 'Net and knew what they hoped for. A lot of that was behind my energy to make the best show possible. I'm always big on continuity and a stickler on details in general, but I think I was even moreso with this series... at least in those areas within my power.

Troy - As a fan of animation, were you impressed with the results of the show? 

Shannon - Overall, yes. There are some episodes out of the 10 that have aired so far (when I'm answering this) that are not as good as others... there'll always be some that are that way in any series, I think. I'm particularly proud of the "Darkness at Noon" 2-part pilot and "The Unseen."

Troy - Thanks for this brief interview Shannon, we look forward to hearing from you in the future! 

Shannon - You're definitely welcome. The last thing I'm going to do before I close is give a rundown on the voice actors, because I know people have been curious. Maurice LaMarche is back as Egon (who, in my honest opinion, is irreplacable). Interestingly enough Janine is not voiced by either actress who played her in the REAL GHOSTBUSTERS -- the talented Pat Musick takes up where first Cree Summer and then Kath Soucie left off, I think perhaps because they wanted to give Janine a slightly more "mature" sound and they felt Pat could provide that. Garrett is brought to life by STEP BY STEP's Jason Marsden, and Roland by IN THE HOUSE's Alfonso Ribiero. Kylie is Tara Charendoff, Eduardo is Rino Romano, and Slimer is currently voiced by the incredibly talented Billy West (who also provides the voice of recurring character Mayor McShane). I got to see these folks in action at an episode recording one night. The level of professionalism and talent of the cast is truly exceptional, and I think they brought a lot to their characters.